James McAvoy is not new to voice over —having lent his voice to multiple animated films as well as the audio adaptation of Neil Gaiman's Sandman— but in his first video game voice acting gig, recording for the manifold play possibilities took a lot of work. Twelve Minutes, by Annapurna Interactive, is a murder mystery starring McAvoy, Daisy Ridley, and Willem Dafoe, in which each choice the player makes leads to a new potential direction for the story to move in.
With the hundreds of different outcomes a player can experience, this required recording many nuanced acting choices for lines to fit the dynamic nature of the playable scenes. This production process all seems fascinating, from writing to acting to directing, and also rewriting and rerecording to adjust for new choices made live in the booth. It really drives home how VO for video games requires high caliber acting skills, going beyond the words on the page to the truth (in this case the many potential truths) of the scene.
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